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Colony survival game download steam
Colony survival game download steam








colony survival game download steam

Currently, CS contains one way more complicated, textured 3D-object: “Harry”. That allows us to make square textures relatively easily. Most of the textured objects in Colony Survival are 1x1x1 blocks. These aren't in-game yet we're striving to release the beta first. While Zun is programming the new terrain generator, I'm working on new models for the NPCs. This opens up a lot of new possibilities! Instead of having to recruit a bunch of colonists in your fortress to get the attention of monsters, you can place these objects to instantly shift a part of the total threat to that outpost. Unless, you actually turn this into an item! We’ve added some kind of “statues” that attract monsters. What if I build a dedicated fortress, one that doesn't contain hundreds of colonists which all need to farm the fields surrounding the place, with only one heavily defended entrance, and lead the monsters there?īut that would require building a basement filled to the brim with colonists. Which leads to the thought of pushing this further. It lost some threat, and its defenses were overwhelmed by monsters a lot less frequently. Once I playtested this, I instantly noticed how 'relieving' my outpost was for my colony. Work-in-progress "monster attraction statues" This means the amount of monsters appearing at the gates of the main colony actually decreases! When you expand the outpost until it also has 200 inhabitants, the threat is equally divided: 500 for the main colony, 500 for the outpost. If the main colony has 200 colonists, and the outpost has 50 inhabitants, the main colony gets 4/5th = 800 of the threat, and the outpost gets 200 of the threat. So imagine there is a total of 1000 threat. When you start a new outpost, this threat is divided proportionally according to the amount of colonists living there. This makes it a lot easier and more rewarding to recruit large amounts of colonists. In 0.9.0, these colonists generate only a small amount of “threat”, and most “threat” is generated by unlocking certain important technologies in the tech tree. In previous versions of CS, the amount of monsters that assaulted your colony every night was purely determined by the amount of colonists living in your colony. That reworked system is now capable of rendering pretty nice terrains and the results can be seen in this blog! It’s very much work in progress though, it should look quite different in a couple of weeks.

colony survival game download steam

We’re not merely making some adjustments to change the terrain a bit, we’re reworking and optimizing the way the system works to the core.

#Colony survival game download steam update

So this is something we’ve got to get right before the update releases. We can add new jobs, items, monsters and weapons to 0.9.1, but we can’t easily overhaul the terrain generation there. It’s basically the same ideas as 0.7.0, but the barriers are a lot lower, and the rewards aren’t just some relatively useless endgame items - the rewards are now a core part of the tech tree.įundamental changes to the world generation are pretty much always breaking old savegames. Some ores are only available at mountain tops. These fens and heaths contain unique and valuable resources. Instead of having random patches of arctic and tropic intermingling, the spawn biome is now intended to be mostly temperate, interspersed by fens and heaths. Instead of demanding that players travel huge distances to distant biomes, we’re now reworking the world to have more variety in the spawn biome. This makes it a lot easier to set them up and to benefit from their unique products. Travelling and trading between colonies is very tedious, and the rewards aren’t worth it.Ġ.9.0 fixes that core problem by adding outposts, which are like new colonies, except that their stockpile is merged with the main colony. We liked the idea, but it was disappointing in practice. We added the multiple colonies feature, and unique resources per biome. In 2019, we wanted to make these distant biomes useful for gameplay. We did want to give players a large temperate area to find the ideal spot for their colony, so the distance you’ve got to travel before finding another biome is pretty huge. We wanted to give players the opportunity to settle themselves in a different looking area.

colony survival game download steam

In 2017, we released CS with arctic areas in the north and tropical areas in the south. In the past month, Zun has made major progress on the new terrain generation! It uses a fundamentally new design philosophy. Work-in-progress terrain rendered with the new system










Colony survival game download steam